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<div id="interface" class="main_container">
<div id="column1" class="column1">
<div id="stats" data-passage="Player Stats" class="statbox"></div>
<div id="nav" data-passage="Nav Menu" class="navmenu"></div>
</div>
<div id="column2" class="column2">
<div id="passages" class="textbox"></div>
<div id="menu" data-passage="Title Menu" class="buttonmenu">
</div>
</div>
<div id="column3" class="column3">
<div id="images" data-passage="Image" class="imagebox"></div>
<div id="quests" data-passage="Quests" class="questbox"></div>
</div>
</div><<removeclass "html">>\
<<addclass "html" "forestdark">>\
<p align="center"><img src="./img/logo.png"></p>
<h3 align="center"><b>Current Version:</b> <u>0.0.010a</u></h3><<if $PlayerStatsEnabled is 1>>
<h3 align="center">Player Stats</h3>
<span id="coordinates">Coordinates: $positionX,$positionY</span>
<div id="bottommenu"><<nobr>>
<<link "Save/Load">><<popup "Saves Notice">><</link>> | <<link "Settings">><<popup "Settings">><</link>>
<</nobr>></div>\
<</if>><<if $PortraitEnabled is 1>>
<h3 align="center">Image</h3>
<<endif>><<if $NavMenuEnabled is 1>>\
<span id="map-section"><<include setup.map>></span>
<<endif>><span id="menu-section"><div align="center"><<include setup.menu>></div></span><span id="quests">\
<<if $QuestsEnabled is 1>>\
<h3 align="center">Quests</h3>
<<if $QuestCompleted is 1>><span id="completedQuestsLink"><p align="center"><<link "Completed Quests">><<popup "Completed Quests">><</link>></p></span><</if>>\
<<if $Quest0003Started is 1 and $Quest0003Completed is 0>>\
<<include "Quest: 0003">>
<</if>>\
<<if $Quest0002Started is 1 and $Quest0002Completed is 0>>\
<<include "Quest: 0002">>
<</if>>\
<<if $Quest0001Started is 1 and $Quest0001Completed is 0>>\
<<include "Quest: 0001">>
<</if>>\
<</if>>\
</span>\/*-- Player Variables --*/
$PBodyRace (Angel, Banshee, Canidae, Dark Elf, Demon, Felidae, Lagomorph,
$PBodyWeight (Lithe, Thin, Average, Pudgy, Fat)
$PBodyPhys (Scrawny, Normal, Toned, Athletic, Jacked)
$PBodyType (Humanoid, Slime, Wood, Stone, Decayed)
$PHairStyle (Bald, Buzzed, Short-Unkempt, Short-Pixie, Medium, Long)
$PHairColor (Black, Brown, Red, Blonde, White)
$PFacialHairStyle (Clean-Shaven, Stubble, Small Moustache, Close-Cropped, Long)
$PFacialHairColor (Black, Brown, Red, Blonde, White)
<<removeclass "html">>\
<b>Atlas is an adult-themed work of fiction.</b> All of the content within the game is entirely fictional in nature and is not representative and/or in relation to any real-life person, place, or event.
Atlas contains references to a plethora of sexual themes, to include:
<a title="Click to show/hide content" type="button" onclick="if(document.getElementById('spoiler1') .style.display=='none') {document.getElementById('spoiler1') .style.display=''}else{document.getElementById('spoiler1') .style.display='none'}">Hide/Show</a>
<div id="spoiler1" style="display:none;">\
• Pairings: M/M, M/F, M/H, F/F, F/H, H/H, whatever else there is
• Petting (The use of fingers in a sexual manner)
• Oral Sex
• Vaginal Sex
• Anal Sex
• Paizure (The use of breasts to stimulate the penis)
• Inter-Species Sex (Sex with various fantasy species/races outside of humans)
</div>
Additionally, the use of other suggestive themes related to sex:
<a title="Click to show/hide content" type="button" onclick="if(document.getElementById('spoiler2') .style.display=='none') {document.getElementById('spoiler2') .style.display=''}else{document.getElementById('spoiler2') .style.display='none'}">Hide/Show</a>
<div id="spoiler2" style="display:none;">\
• Coersion for sexual favors
• Blackmail for sexual favors
• Forced sexual encounters
• Mind Corruption
• Forced Bodily Transformations
• Accidental/Planned Pregnancy
</div>
Lastly, disturbing or mature themes not related to sex:
<a title="Click to show/hide content" type="button" onclick="if(document.getElementById('spoiler3') .style.display=='none') {document.getElementById('spoiler3') .style.display=''}else{document.getElementById('spoiler3') .style.display='none'}">Hide/Show</a>
<div id="spoiler3" style="display:none;">\
• Torture
• Slavery
• Death
• Murder
• War
• Famine
• Genocide
• Drug use
• Addiction/Withdrawals
</div>
It is important to note that <b>all characters presented in the game are of the legal age of consent</b> (standard: 18 years of age).
By clicking to continue, you are affirming that you have read the information above and acknowledge your understanding. If you do not agree with the information above, you are instructed to close the game immediately.Double-click this passage to edit it.<<nobr>>
<<button "New Game" "Preface">>
<<set setup.menu to "Preface Menu">>
<<refreshmenu>>
<</button>>
<<button "Load/Save">><<popup "Saves Notice">><</button>>
<<button "Settings">>
<<popup "Settings">>
<</button>>
<<button "Credits">>
<<popup "Credits">>
<</button>>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<<button "Changelog">>
<<popup "Changelog">>
<</button>>
<button disabled>button 3.2</button>
<<hovertip 'Frequently Asked Questions'>>
<<button "FAQ">><<popup "FAQ">><</button>>
<</hovertip>>
<button disabled>button 3.4</button>
<</nobr>><<nobr>>
<<button "Okie-Dokie!" "Intro: 1-1">>
<<set setup.menu to "Intro: 1-1 Menu">>
<<refreshmenu>>
<</button>>
<<button "Ah, Nevermind" "Textbox">>
<<set setup.menu to "AtlasMenu">>
<<refreshmenu>>
<</button>>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>><<widget "refreshmenu">><<nobr>>
<<replace "#menu-section">>
<<include setup.menu>>
<</replace>>
<</nobr>><</widget>>/* General Variables */
<<set $PlayerStatsEnabled to 0>>
<<set $PortraitEnabled to 0>>
<<set $QuestsEnabled to 0>>
<<set $NavMenuEnabled to 0>>
/* Reset CSS Values */
<<removeclass "html">>
/* Default Setting Variables */
<<set $MapTileNames to true>>
/* Default Player Character Variables */
<<set $PlayerPronounsCheck to 0>>
<<set $PlayerHeightCheck to "">>
<<set $PlayerPenisLengthCheck to "">>
<<set $PlayerBody = {
"Sex": "",
"Build": "",
"Shape": "",
"SkinType": "",
"SkinColor": "",
"HairLength": "",
"HairColor": "",
"BreastSize": "",
"HasPenis": "0",
"PenisType": "",
"PenisLength": "",
"PenisGirth": "",
"HasVagina": "0",
"VaginalTightness": "",
"VaginalWetness": "",
"VaginalProperty": "",
"AnalTightness": ""
}>>
<<set $PlayerTraits = {}>>
<<set $PlayerStats = {}>>
<<set $CharacterBody to {}>>
<<set $CharacterTraits = {}>>
<<set $CharacterStats = {}>><h1 align="center"><b>Credits</b></h1>\
\
<h3><b>Game Credits</b></h3>\
<ul>\
<li><u>Story, UI/Game Design</u> - Autus Developments (me). [<<link "Link">><<script>>window.open('https://autus.itch.io/pox');<</script>><</link>>]</li>
<li><u>Tooltip (Hovertip) Macro</u> - HiEv. [<<link "Link">><<script>>window.open('https://qjzhvmqlzvoo5lqnrvuhmg-on.drv.tw/UInv/Sample_Code.html');<</script>><</link>>]</li>
<li><u>Pop-Up Menus (Dialog API/Macro)</u> - Chapel. [<<link "Link">><<script>>window.open('https://github.com/ChapelR/custom-macros-for-sugarcube-2#dialog-api-macros');<</script>><</link>>]</li>
<li><u>Time/Date Macro</u> - TheMadExile. [<<link "Link">><<script>>window.open('http://twinery.org/forum/discussion/comment/11723/#Comment_11723');<</script>><</link>>]</li>
</ul>\
<details><summary><b>Background Credits</b></summary>
<ul>\
<li><u>bg-forest-dark</u> - <i>The Dark Forest</i>, by Dan Ox. License: CC 2.0. [<<link "Image">><<script>>window.open('https://flic.kr/p/cXdcBG/');<</script>><</link>> | <<link "Artist">><<script>>window.open('https://www.flickr.com/photos/danox/');<</script>><</link>> | <<link "License">><<script>>window.open('https://creativecommons.org/licenses/by-sa/2.0/legalcode');<</script>><</link>>]</li>
<li><u>bg-rainy-street-1</u> - <i>no U turn road sign on pole photo</i>, by Lisheng Chang. License: Unsplash. [<<link "Image">><<script>>window.open('https://unsplash.com/photos/TLXO_YYqK8k');<</script>><</link>> | <<link "Artist">><<script>>window.open('https://unsplash.com/@changlisheng');<</script>><</link>> | <<link "License">><<script>>window.open('https://unsplash.com/license');<</script>><</link>>]</li>
<li><u>bg-fastfood-exterior-front</u> - <i>red open neon signage photo</i>, by Clem Onojeghuo. License: Unsplash. [<<link "Image">><<script>>window.open('https://unsplash.com/photos/lYjEYq5iUGU');<</script>><</link>> | <<link "Artist">><<script>>window.open('https://unsplash.com/@clemono2');<</script>><</link>> | <<link "License">><<script>>window.open('https://unsplash.com/license');<</script>><</link>>]</li>
<li><u>bg-fastfood-kitchen-1</u> - <i>Kitchen Industrial</i>, by Robyn Wright. License: Pixabay. [<<link "Image">><<script>>window.open('https://pixabay.com/images/id-1159532/');<</script>><</link>> | <<link "Artist">><<script>>window.open('https://pixabay.com/users/RobynsWorld-1577075/');<</script>><</link>> | <<link "License">><<script>>window.open('https://pixabay.com/service/license/');<</script>><</link>>]</li>
<li><u>bg-fastfood-kitchen-2</u> - <i>Hooters Wings</i>, by Kurt Fortner. License: ViralHog. [<<link "Image">><<script>>window.open('https://static.boredpanda.com/blog/wp-content/uploads/2019/07/hooters-disgusting-kitchen-7-5d19b1311481c__700.jpg');<</script>><</link>> | <<link "Artist">><<script>>window.open('https://www.youtube.com/watch?v=ooypuONrF_0');<</script>><</link>> | <<link "License">><<script>>window.open('https://www.youtube.com/watch?v=ooypuONrF_0');<</script>><</link>>]</li>
<li><u>bg-fastfood-bathroom</u> - <i>white ceramic sink photo</i>, by Jahongir Ismoilov. License: Unsplash. [<<link "Image">><<script>>window.open('https://unsplash.com/photos/nN1NUSsYreQ');<</script>><</link>> | <<link "Artist">><<script>>window.open('https://unsplash.com/@johangir');<</script>><</link>> | <<link "License">><<script>>window.open('https://unsplash.com/license');<</script>><</link>>]</li>
</ul>\
</details>\<<addclass "html" "rainystreet1">>\
<span id="pagetop"></span>\
The weather hasn’t been this bad in months.
You clench the steering wheel tightly, taking solace in the rough texture of the asphalt; each bump reassures you that you still have traction. All of your senses are in overdrive right now as you head into work. You even turn the music off; it’s too much of a distraction at the moment.
Seriously, they’re making me go in on a night like this? Nobody should be out right now. If you weren’t already behind on your rent payment, you would’ve called in. But life doesn’t just hand you freebies; you have to take each day as it comes, no matter what. And here you are, pulling into the fast food joint you slave at for a crappy paycheck.
As you get out of your car and step into the slow drizzle, you quickly check yourself over:
Non-slip shoes? Check.
Black work pants? Check.
Yellow work shirt? Check.
Apron? Check.
Work hat? Check.
Name tag? .....Name tag?....<<nobr>>
<<hovertip 'Where the hell did that thing go?'>>
<<button "Uh Oh" "Intro: 1-2">>
<<set setup.menu to "Intro: 1-2 Menu">>
<<refreshmenu>>
<</button>>
<</hovertip>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>><div align="center">\
<<nobr>>
<<button "Continue" "Work:Fast Food:Interior [1,2]">>
<<set $PlayerStatsEnabled to 1>>
<<set $NavMenuEnabled to 1>>
<<set $QuestsEnabled to 1>>
<<set $Quest0001Started to 1>>
<<set $Quest0001Progress to 0>>
<<set $Quest0001Completed to 0>>
<<set $Quest0002Started to 0>>
<<set $Quest0002Progress to 0>>
<<set $Quest0002Completed to 0>>
<<set $Quest0003Started to 0>>
<<set $Quest0003Progress to 0>>
<<set $Quest0003Completed to 0>>
<<set $QuestCompleted to 0>>
<<set setup.menu to "Work:Fast Food:Interior [1,2] Menu">>
<<set setup.quests to "Quests">>
<<set $map to "FastFoodInterior">>
<<set $mapArray to [
[0,0,0],
[0,1,0],
[1,1,1],
[0,0,0]
]>>
<<set $positionX to 1>>
<<set $positionY to 2>>
<<refreshmenu>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<<removeclass "html">><<addclass "html" "fastfood1">>\
<span id="pagetop"></span>\
...$PlayerName. Some part of you has always hated that name, but you’re constantly told how well it suits you. You sigh and clip the name tag to your apron. Time to go in and waste your life away at a dead-end job. Yay!
As you step through the front door of the restaurant, you hear an obnoxiously loud voice call out to you.
“Hai, $PlayerName!” You groan inwardly and look over in the direction of the wailing banshee; it’s your coworker, Holly. You see her toothy, fake-ass smile and instantly wish you were anywhere else but here. “You doin’ alright tonight?”
“Nope,” you reply, “I’d much rather be home.”
“HAHA, I know that’s right!” You cringe and do your best to ignore her.
Holly is an absolute nightmare of a person. You’re fairly certain she was put on the Earth just to make everyone around her suffer. She can't do her job to save her life and you're fairly certain there isn't a single brain cell up in that vacant lot she calls a skull. Despite that, the manager refuses to fire her. You're fairly certain that she's threatened to file an HR case against her, but you don't get paid enough to care.<span id="pagetop"></span>\
Ah shit, where the name tag?! You fumble over your pockets and then scour the front seats of your car, but find nothing. You’re about to suck it up and tell your manager when you suddenly remember: it’s clipped to your hat so you wouldn’t forget it. You unclip the tag from your hat and glance at the name on it...
<span id="name-error"></span>
<div id="nametag">
<div id="name-enter">
<<textbox "$PlayerName" "" autofocus>>
</div>
</div><<nobr>>
<<button "Submit">>
<<if $PlayerName is "">>
<<replace "#name-error">><<nobr>>
<p style="color: #AA0000;"><b>Error:</b> Please enter a name.</p>
<</nobr>><</replace>>
<<elseif /[^A-Z]/i.test($PlayerName)>>
<<replace "#name-error">><<nobr>>
<p style="color: #AA0000;"><b>Error:</b> Names may only contain letters.</p>
<</nobr>><</replace>>
<<else>>
<<replace "#name-error">><</replace>>
<<goto "Intro: 1-3">>
<<set setup.menu to "Intro: 1-3 Menu">>
<<refreshmenu>>
<</if>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>><div id="quest"><b><u>Quest: Taking Out The Trash</u></b>
<<if $Quest0001Progress is 0>>
• The garbage is overflowing. Grab those trash bags and take them to the dumpster behind the store.
<<elseif $Quest0001Progress is 1>>
<span style="text-decoration: line-through;">• The garbage is overflowing. Grab those trash bags and take them to the dumpster behind the store.</span>
• Your hands are now occupied with trash bags. These things are dripping. Ugh, and they smell like shit. Get them out of here, quickly.
<<elseif $Quest0001Progress is 2>>
<span style="text-decoration: line-through;">• The garbage is overflowing. Grab those trash bags and take them to the dumpster behind the store.
• Your hands are now occupied with trash bags. These things are dripping. Ugh, and they smell like shit. Get them out of here, quickly.
• You took the garbage out to the dumpster. Too bad it's a damn hurricane out there; you're soaked to the bone now, and you just KNOW Holly's going to make some dumb remark about it.</span>
<<elseif $Quest0001Progress is 3>>
<span style="text-decoration: line-through;">• The garbage is overflowing. Grab those trash bags and take them to the dumpster behind the store.
• Your hands are now occupied with trash bags. These things are dripping. Ugh, and they smell like shit. Get them out of here, quickly.
• You took one look at the pouring rain outside and YEETED those fucking trash bags out the door. You don't get paid enough to catch cold by being out in that storm.</span>
<</if>>
</div><h1 align="center"><b>Changelog</b></h1>\
\
<b>0.0.010</b>
- Fixed bug where male sex was being checked for female sex variables. (Thanks to Vertigooey for pointing it out!)
- Added Holly's facefucking scene.
- Added Holly's assfucking scene.
- Added eye color to the character creation screen. Cause that's pretty important. Probably.
- Added option to change pronouns after the character creation screen, in case you decide something else would be more suitable.
- Updated game format to a new version, which fixed a bug I was having on the back end.
- Added tooltips for button choices. It's yet another thing I'll have to change and improve on (along with the entire button menu), but for now it'll give not-so-helpful info when deciding on what you should do.
<b>0.0.009</b>
- Made the nametag text bold. Massive change I know, but it had to be done. Literally gamebreaking without it.
- Added the character creation screen! This is the very first iteration of it and it isn't pretty, but it does what it's supposed to and we can now move on to the story.
- Added support for dynamic pronoun writing. I won't have to add extra conditionals for whatever pronouns you use; it'll convert the text automatically. Magic!
- Added more of the prologue. This contains the first so-called "H Scene"; I'll go in a bit on what's coming next in the next devlog.
- Reworked a tiny bit of the map code. It's still uber jank but it uhhhh works (more or less).
- Minor main menu changes.
<b>0.0.008</b>
- Holly's description has been changed to remove some of the detail. I realized after finishing up the last version that I failed to convey hatred for her as I went into too much detail about her. Now it's purposely vague.
- Added more backgrounds that change as you move. There are going to be rooms where the background doesn't change; this is intentional as having to hunt down a new image for every single room in every building in the future will be a monumental task all on it's own. No thanks.
- FAQ added. As more content gets put into the game, I'll develop that more.
- Finished Quests link has been moved up some so it's closer to the Quests header, and the Finished Quests popup box has been condensed a bit so the lines aren't taking up so much space. When there's more quests added, this'll help reduce the scrolling.
- Quest 2 is done. You can now wash the dishes.
- Saving/Loading is sorta-kinda fixed. I mean, it works, but about as well as eating a PJ&J with the peanut butter and jelly on the outside of the sandwich. I'm going to continue working on it after this release; I should have it good to go in ver-9.
<b>0.0.007</b>
- Added Holly to the store. All you can do right now is look at her ugly mug and hear her stupid voice but hey, immersion or something right?
- Finished the first quest: "Taking Out the Trash". It's super easy to do; you just take out the damn trash. This was a tutorial quest to (a) unlock the Completed Quests section, and (b) Actually make some progression. Next up, "Washing the Dishes". Exciting!
- Fixed some of the issues with saving/loading, but it's still jank. Sorry.
<b>0.0.006</b>
- Fixed button menu losing center alignment after changing coordinates
- Added metadata save for quest log, should now dynamically update as you navigate around and do stuff
- Added bottom menu in Player Stats for save/load and settings dialog boxes. Saving and loading is fucked right now but there's not enough progression to warrant wasting time on that right now. Plenty of other things to fix up first.
- Added map tile names to the main textbox. This should help better identify where you're currently at (aside from the x/y coordinate position). Also added a setting so you can toggle it on and off. You won't notice a change until you move from that spot though.
- Created a dumb settings menu instead of using the built-in one. The way the game is designed, the built-in settings menu's "Reset to Default" button would break shit. My way is less fuckish. Settings will still probably break shit eventually though.
- Changed the warning page to use bullet points (•) instead of dashes (-). I know, <i>outstanding dev work Autus</i>. You can thank me later.
<b>0.0.005</b>
- Map System added. Once enabled in-game, every location will feature it's own map.
- Added conditional checks for player coordinates so that relevant information is displayed. For right now it's all placeholders as I haven't gotten any further with it, but at least it works.
- Map icons created. These most likely won't last, but for now they serve their purpose.
- A crap-ton of metadata saving/loading scripts so that all of the information can be recalled whenever you load up a save.
<b>0.0.004</b>
- Name Entry added. Includes checks for numbers and blank entries.
- Quest system updated. Three quests added to demonstrate function.
<b>0.0.003</b>
- Button menu centered. Added disabled button placement markers to keep proper menu format.
- Icon/Favicon added.
- Nav Menu, Player Stats, Image, and Quests are now disabled until ready for content to be shown.
- Started on game intro.
<b>0.0.002</b>
- Button menu has been adjusted so it will properly fit all 12 buttons. Still deciding if I want all buttons visible and just setting them to a disabled color or what. Seems like a lot of work, but I digress.
- Logo added.
- Background images added. Not sure if I want to use a single static one or a lot of ones to represent the location.
- Disabled text selection. Not sure why.
<b>0.0.001</b>
- Initial Game Creation
- Establish Minimum window size to 1280x720 (was 800x600). Optimal game size is 1920x1080
- Import necessary codes from previous tests so I'm not creating redundant code<<widget "capitalize">><<nobr>>
<<set $letters to []>>
<<set $word to "">>
<<for _i to 0; _i lt $args[0].length; _i++>>
<<set $letters.push($args[0][_i])>>
<<if _i === 0 or $letters[_i - 1] === "-" or $letters[_i - 1] === " " or $letters[_i - 1] === "_">>
<<set $letters[_i] to $letters[_i].toUpperCase()>>
<<else>>
<<set $letters[_i] to $letters[_i].toLowerCase()>>
<</if>>
<<set $word += $letters[_i]>>
<</for>>
<<print '<<set ' + $args[1] + ' to $word>>'>>
<</nobr>><</widget>><h1 align="center">Completed Quests</h1>
<span id="completedQuestsList">
<<if $Quest0003Started is 1 and $Quest0003Completed is 1>>\
<<include "Quest: 0003">>
<</if>>\
<<if $Quest0002Started is 1 and $Quest0002Completed is 1>>\
<<include "Quest: 0002">>
<</if>>
<<if $Quest0001Started is 1 and $Quest0001Completed is 1>>\
<<include "Quest: 0001">>
<</if>>\
</span>\<h2><b>Warning!</b></h2>
<h4><b>You will lose any unsaved progress! Continue?</b></h4>
<<nobr>>
<<button "Continue" "Textbox">>
<<set setup.menu to "AtlasMenu">>
<<silently>>
/* General Variables */
<<set $PlayerStatsEnabled to 0>>
<<set $PortraitEnabled to 0>>
<<set $QuestsEnabled to 0>>
<<set $NavMenuEnabled to 0>>
/* Reset CSS Values */
<<removeclass "html">>
/* Default Setting Variables */
<<set $MapTileNames to true>>
<</silently>>
<<refreshmenu>>
<<script>>Dialog.close();<</script>>
<</button>>
<<button "Go Back">>
<<script>>Dialog.close();<</script>>
<</button>>
<</nobr>><div class="map">
<<nobr>>
<<for $i to 0; $i lt $mapArray.length; $i++>>
<<for $k to 0; $k lt $mapArray[$i].length; $k++>>
<<if $k eq $positionX and $i eq $positionY>>
<span id="player"><img src="img/mapicons/map-icon_player_16.png"></span>
<<elseif $mapArray[$i][$k] eq 0>>
<img src="img/mapicons/map-icon_empty_16.png">
<<elseif $mapArray[$i][$k] eq 1>>
<img src="img/mapicons/map-icon_floor_16.png">
<<elseif $mapArray[$i][$k] eq 2>>
<img src="img/mapicons/map-icon_lock_16.png">
<<elseif $mapArray[$i][$k] eq 3>>
<img src="img/mapicons/map-icon_npc_16.png">
<<elseif $mapArray[$i][$k] eq 4>>
<img src="img/mapicons/map-icon_door_16.png">
<<elseif $mapArray[$i][$k] eq 5>>
<img src="img/mapicons/map-icon_floordown_16.png">
<<elseif $mapArray[$i][$k] eq 6>>
<img src="img/mapicons/map-icon_floorup_16.png">
<</if>>
<</for>>
<<print "<br>">>
<</for>>
<</nobr>>
</div><div id="controls">
/* Check West */
<<if $mapArray[$positionY][$positionX-1] eq 1>>
@@#move-west;<<button "West">>
<<set $positionX -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<</if>>
/* Check North */
<<if $mapArray[$positionY-1][$positionX] eq 1>>
@@#move-north;<<button "North">>
<<set $positionY -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<</if>>
/* Check South */
<<if $mapArray[$positionY+1][$positionX] eq 1>>
@@#move-south;<<button "South">>
<<set $positionY += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<</if>>
/* Check East */
<<if $mapArray[$positionY][$positionX+1] eq 1>>
@@#move-east;<<button "East">>
<<set $positionX += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<</if>>
</div><<include "Location">>
<span id="map-buttons"><<include "Map Buttons">></span><<widget "refreshmap">><<nobr>>
<<replace "#map-section">>
<<include setup.map>>
<</replace>>
<<replace "#map-buttons">>
<<include setup.mapbuttons>>
<</replace>>
<<replace "#coordinates">>
Coordinates: $positionX,$positionY
<</replace>>
<<replace "#description">>
<<include setup.desc>>
<</replace>>
<<replace "#quests">>
<<include setup.quests>>
<</replace>>
<</nobr>><</widget>><<include "Controls">><span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Work: Fast Food Interior</b>
<i>Worker's Entrance</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
You're currently standing by the back door to the restaurant. While there's a sign on the door that says "DO NOT USE", nobody ever pays that any attention and will use it to come and go without walking through the front of the store. The alarm on the door is currently disabled; somebody took a hammer to the plastic casing and ripped the battery out of the alarm system.
Just outside the door, a storm is in full swing. You're immediately met with a sheet of rain and you quickly pull the door shut to avoid being showered with more rain. It would really suck to get out in that weather.
</span>\
<span id="trash"></span>\<div align="center">\
<<nobr>>
<<if $Quest0001Progress is 2>>
<<if $Quest0001Completed is 0>>
<<button "Continue">>
<<set $Quest0001Completed to 1>>
<<set $QuestCompleted to 1>>
<<goto "Work:Fast Food:Interior [1,1]">>
<<refreshmenu>>
<</button>>
<<else>>
<button disabled>button 1.1</button>
<</if>>
<<elseif $Quest0001Progress is 3>>
<<if $Quest0001Completed is 0>>
<<button "Continue">>
<<set $Quest0001Completed to 1>>
<<set $QuestCompleted to 1>>
<<goto "Work:Fast Food:Interior [1,1]">>
<<refreshmenu>>
<</button>>
<<else>>
<button disabled>button 1.1</button>
<</if>>
<<else>>
<button disabled>button 1.1</button>
<</if>>
<button disabled>button 1.2</button>
<<if $Quest0001Started is 1 and $Quest0001Completed is 0>>
<<if $Quest0001Progress is 1>>
<<hovertip "It's the responsible thing to do.">>
<<button "Take Trash Outside">>
<<replace "#trash">>
<<include "Q0001:02">>
<</replace>>
<<set $Quest0001Progress to 2>>
<<set $Quest0002Started to 1>>
<<refreshmenu>>
<<ScrollTo "trash">>
<</button>>
<</hovertip>>
<<else>>
<button disabled>button 1.3</button>
<</if>>
<<else>>
<button disabled>button 1.3</button>
<</if>>
<<if $Quest0001Started is 1 and $Quest0001Completed is 0>>
<<if $Quest0001Progress is 1>>
<<hovertip 'Getting wet? Fuck that.'>>
<<button "YEET The Trash">>
<<replace "#trash">>
<<include "Q0001:03">>
<</replace>>
<<set $Quest0001Progress to 3>>
<<set $Quest0002Started to 1>>
<<refreshmenu>>
<<ScrollTo "trash">>
<</button>>
<</hovertip>>
<<else>>
<button disabled>button 1.4</button>
<</if>>
<<else>>
<button disabled>button 1.4</button>
<</if>>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<<if $mapArray[$positionY-1][$positionX] eq 1>>
@@#move-north;<<button "North">>
<<set $positionY -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 2.3</button>
<</if>>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<<if $mapArray[$positionY][$positionX-1] eq 1>>
@@#move-west;<<button "West">>
<<set $positionX -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.2</button>
<</if>>
<<if $mapArray[$positionY+1][$positionX] eq 1>>
@@#move-south;<<button "South">>
<<set $positionY += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.3</button>
<</if>>
<<if $mapArray[$positionY][$positionX+1] eq 1>>
@@#move-east;<<button "East">>
<<set $positionX += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.4</button>
<</if>>
<</nobr>>
</div>\<span id="description">\
<<if $positionX is 1 and $positionY is 1>>
<<include "Work:Fast Food:Interior [1,1]">>
<<set setup.menu to "Work:Fast Food:Interior [1,1] Menu">>
<<refreshmenu>>
<<elseif $positionX is 0 and $positionY is 2>>
<<include "Work:Fast Food:Interior [0,2]">>
<<set setup.menu to "Work:Fast Food:Interior [0,2] Menu">>
<<refreshmenu>>
<<elseif $positionX is 1 and $positionY is 2>>
<<include "Work:Fast Food:Interior [1,2]">>
<<set setup.menu to "Work:Fast Food:Interior [1,2] Menu">>
<<refreshmenu>>
<<elseif $positionX is 2 and $positionY is 2>>
<<include "Work:Fast Food:Interior [2,2]">>
<<set setup.menu to "Work:Fast Food:Interior [2,2] Menu">>
<<refreshmenu>>
<</if>>
</span><<removeclass "html">><<addclass "html" "fastfood3">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Work: Fast Food Interior</b>
<i>Prep Station</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
You are currently standing near the prep station of your job. This is where the magic happens; poorly prepared ingredients are thrown together with minimal spices and fried. You can feel your arteries clogging every time you sample a dish, but people love it and can't stop eating it. Sometimes you're amazed at just how much food one person can ask for. One time you saw a guy sit down and eat enough food to feed a family of five. That was an odd day.
</span>\<<removeclass "html">><<addclass "html" "fastfood2">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Work: Fast Food Interior</b>
<i>Dish Pit</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
You are standing in the dish pit of your work. There's a fairly substantial amount of dishes piled up on a table next to the soak tank. As to why nobody has filled the soak tank and allowed the dishes to soak, who knows? Maybe it's because everyone is a lazy piece of shit and doesn't care about their job. You sigh and walk past the dirty stack of dishes. Best to tackle those later.
</span>
<<if $Quest0002Started is 1 and $Quest0002Completed is 0 and $Quest0001Completed is 1>>\
<span id="dishes"></span>\
<</if>>\<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Work: Fast Food Interior</b>
<i>Storage and Lockers</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
You are currently in the storage section of your work. There are cardboard boxes piled high, filled with junk you may or may not need to do your job. <<if $Quest0001Started is 1 and $Quest0001Completed is 0 and $Quest0001Progress is 0>>You notice three large garbage cans on wheels, overflowing with trash and old food; The smell is noxious.<</if>>
You see Holly sitting on a stack of flour bags, her face glued to her cellphone. She occasionally laughs like a hyena, presumably at a stupid video she found on her social media wall. Of course she isn't doing any work, why would she?
<<if $Quest0001Started is 1 and $Quest0001Completed is 0>>\
<span id="trash"></span>\
<</if>>\
<span id="holly"></span>\
</span>\<div align="center">\
<<nobr>>
<button disabled>button 1.1</button>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<<if $mapArray[$positionY-1][$positionX] eq 1>>
@@#move-north;<<button "North">>
<<set $positionY -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 2.3</button>
<</if>>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<<if $mapArray[$positionY][$positionX-1] eq 1>>
@@#move-west;<<button "West">>
<<set $positionX -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.2</button>
<</if>>
<<if $mapArray[$positionY+1][$positionX] eq 1>>
@@#move-south;<<button "South">>
<<set $positionY += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.3</button>
<</if>>
<<if $mapArray[$positionY][$positionX+1] eq 1>>
@@#move-east;<<button "East">>
<<set $positionX += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.4</button>
<</if>>
<</nobr>>
</div>\<div align="center">\
<<nobr>>
<button disabled>button 1.1</button>
<button disabled>button 1.2</button>
<<if $Quest0001Completed is 1>>
<<if $Quest0002Started is 1 and $Quest0002Completed is 0>>
<<if $Quest0002Progress is 0>>
<<hovertip 'Why are you the one doing all the work, anyways?'>>
<<button "Wash Dishes">>
<<replace "#dishes">>
<<include "Q0002:01">>
<</replace>>
<<set $Quest0002Progress to 1>>
<<set setup.menu to "Q0002:01 Menu">>
<<refreshmenu>>
<<refreshquests>>
<<ScrollTo "dishes">>
<</button>>
<</hovertip>>
<<else>>
<button disabled>button 1.3</button>
<</if>>
<<else>>
<button disabled>button 1.3</button>
<</if>>
<<else>>
<button disabled>button 1.3</button>
<</if>>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<<if $mapArray[$positionY-1][$positionX] eq 1>>
@@#move-north;<<button "North">>
<<set $positionY -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 2.3</button>
<</if>>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<<if $mapArray[$positionY][$positionX-1] eq 1>>
@@#move-west;<<button "West">>
<<set $positionX -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.2</button>
<</if>>
<<if $mapArray[$positionY+1][$positionX] eq 1>>
@@#move-south;<<button "South">>
<<set $positionY += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.3</button>
<</if>>
<<if $mapArray[$positionY][$positionX+1] eq 1>>
@@#move-east;<<button "East">>
<<set $positionX += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.4</button>
<</if>>
<</nobr>>
</div>\<div align="center">\
<<nobr>>
<button disabled>button 1.1</button>
<<hovertip 'Do you really want to talk to her?'>>
<<button "Holly">>
<<replace "#holly">>
<<include "holly001">>
<</replace>>
<<set setup.menu to "holly001 Menu">>
<<refreshmenu>>
<<ScrollTo "holly">>
<</button>>
<</hovertip>>
<<if $Quest0001Started is 1 and $Quest0001Completed is 0>>\
<<if $Quest0001Progress is 0>>
<<hovertip 'It smells awful.'>>
<<button "Pick up Trash">>
<<replace "#trash">>
<<include "Q0001:01">>
<</replace>>
<<set $Quest0001Progress to 1>>
<<refreshmenu>>
<<refreshquests>>
<<ScrollTo "trash">>
<</button>>
<</hovertip>>
<<else>>
<button disabled>button 1.3</button>
<</if>>
<<else>>
<button disabled>button 1.3</button>
<</if>>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<<if $mapArray[$positionY-1][$positionX] eq 1>>
@@#move-north;<<button "North">>
<<set $positionY -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 2.3</button>
<</if>>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<<if $mapArray[$positionY][$positionX-1] eq 1>>
@@#move-west;<<button "West">>
<<set $positionX -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.2</button>
<</if>>
<<if $mapArray[$positionY+1][$positionX] eq 1>>
@@#move-south;<<button "South">>
<<set $positionY += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.3</button>
<</if>>
<<if $mapArray[$positionY][$positionX+1] eq 1>>
@@#move-east;<<button "East">>
<<set $positionX += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.4</button>
<</if>>
<</nobr>>
</div>\Double-click this passage to edit it.<span id="settings">\
<h1 align="center">Settings</h1>\
<div align="center"><<link "Return to Main Menu">><<popup "Main Menu Warning">><</link>></div>
<small><i>Changing anything here will probably result in some janky-ass shit happening. Some changes won't be reflected until you change coordinates.</i></small>
<hr />
<b>Map Tile Names</b>: <<if $MapTileNames is true>>Enable / <<link "Disable">><<set $MapTileNames to false>><<popup "Settings">><</link>><<else>><<link "Enable">><<set $MapTileNames to true>><<popup "Settings">><</link>> / Disable<</if>>
<small><i>If enabled, this shows the current map tile's name in the top-right corner of the textbox.</i></small>
<hr />
<<if $PlayerPronounsSet is 1>>
<b>Current Pronouns:</b> <<link "Change">><<pronouns>><</link>>
?he | ?him | ?his | ?his_ | ?himself | ?man | ?he-s
<hr />
<</if>>\
</span><span id="holly"><hr />
You approach sigh and approach Holly, knowing that this is going to be a cringe-filled discussion; it always is.
"Hey $PlayerName! Ya been workin hard huh?" She flashes her trademark goofy grin at you.
"I suppose so," you reply a bit sardonically.
"What does sardonically mean?" She asks with a confused look on her face.
"What?"
"Oh, nothing! EL-OH-EL, HUH HUH," She gives a dumb laugh at her own randomness. You cringe inwardly as you're forced to endure her presence.
<span id="hollyexamine001"></span></span><div align="center">\
<<nobr>>
<<button "Walk Away">>
<<replace "#holly">><</replace>>
<<set setup.menu to "Work:Fast Food:Interior [2,2] Menu">>
<<refreshmenu>>
<</button>>
<<button "Appearance">>
<<replace "#hollyexamine001">>
<<include "holly002">>
<</replace>>
<<set setup.menu to "holly002 Menu">>
<<refreshmenu>>
<<ScrollTo "hollyexamine001">>
<</button>>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<<if $mapArray[$positionY-1][$positionX] eq 1>>
@@#move-north;<<button "North">>
<<set $positionY -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 2.3</button>
<</if>>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<<if $mapArray[$positionY][$positionX-1] eq 1>>
@@#move-west;<<button "West">>
<<set $positionX -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.2</button>
<</if>>
<<if $mapArray[$positionY+1][$positionX] eq 1>>
@@#move-south;<<button "South">>
<<set $positionY += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.3</button>
<</if>>
<<if $mapArray[$positionY][$positionX+1] eq 1>>
@@#move-east;<<button "East">>
<<set $positionX += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.4</button>
<</if>>
<</nobr>>
</div>\<hr />
Holly is a 37 year old woman, standing at approximately 5'6". Her eyes are a deep brown and are always open way too wide, like she's had too much caffeine. Her nose is far too small for her face and crooks downward, much like a witch's nose. Her mouth is disporportionately large for her face and her toothy grin, while vibrant, is extremely overbearing and comes off as fake.
Hidden underneath Holly's baggy work uniform lies a bland, boring body that doesn't catch the eye. You don't even want to imagine it, and shudder away from the thought.<div align="center">\
<<nobr>>
<<button "Walk Away">>
<<replace "#holly">><</replace>>
<<set setup.menu to "Work:Fast Food:Interior [2,2] Menu">>
<<refreshmenu>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<<if $mapArray[$positionY-1][$positionX] eq 1>>
@@#move-north;<<button "North">>
<<set $positionY -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 2.3</button>
<</if>>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<<if $mapArray[$positionY][$positionX-1] eq 1>>
@@#move-west;<<button "West">>
<<set $positionX -= 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.2</button>
<</if>>
<<if $mapArray[$positionY+1][$positionX] eq 1>>
@@#move-south;<<button "South">>
<<set $positionY += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.3</button>
<</if>>
<<if $mapArray[$positionY][$positionX+1] eq 1>>
@@#move-east;<<button "East">>
<<set $positionX += 1>>
<<refreshmap>>
<<script>>player.scrollIntoView({ block: 'center',});<</script>>
<</button>>@@
<<else>>
<button disabled>button 3.4</button>
<</if>>
<</nobr>>
</div>\<hr />
You tie up and grab the trash bags. Grunting under the weight, you struggle to lift them out of the trash cans but somehow manage it.
"Oooooh yeah, those look heavy!" A lazy loudmouth calls to you from her perch on the flour sacks. You give her a glare worth a thousand poisonous words and look towards the rear door.
<<refreshquests>>\<hr />
You take a moment to collect yourself before plunging into the freezing rain, feeling like a soggy noodle within seconds. Despite the sudden rush of cold, you trudge onward, throwing the smelly, drippy trash bags into the dumpster and closing the top lid.
Immediately upon re-entering the building, Holly takes a snap at you with her cellphone camera and giggles to herself.
"You look like a wet dog HUH-HUH!" She notes mockingly before walking back to her flour sack throne.
<h3 align="center"><b>Quest: Taking Out the Trash - COMPLETE!</b></h3>
<<refreshquests>>\<<widget "refreshquests">><<nobr>>
<<replace "#quests">>
<<include setup.quests>>
<</replace>>
<</nobr>><</widget>><hr />
It only takes one brief look outside at the torrential rain for you to say SCREW IT and throw the bags out the back door. You certainly don't get paid enough to walk out into the middle of a storm; even if you did, no money would be worth getting sick.
Fuck. That.
After getting rid of the trash bags, you turn around to find Holly standing there with her phone camera pointed at you.
"I don't think littering is okay here, but we'll see what the manager says," she sneers at you before skipping on back to her flour sack throne. Fuck her too.
<h3 align="center"><b>Quest: Taking Out the Trash - COMPLETE!</b></h3>
<<refreshquests>>\<<nobr>>
<!-- FAQ STYLING -->
<style>
.column {
float: left;
width: 50%;
padding: 10px;
height: 300px;
}
.row:after {
content: "";
display: table;
clear: both;
}
</style>
<</nobr>>
<!-- FAQ CONTENT -->
<h1 align="center"><b>FAQ</b></h1>\
\
<div class="row">
<div class="column">
<ul>
<li><a href="#2">Is there furry content in Atlas?</a></li>
<li><a href="#3">Can I make a suggestion?</a></li>
</ul>
</div>
<div class="column">
</div>
</div>
<hr />
<span id="2"><h3>Is there furry content in Atlas?</h3></span>
<p>...Eeeeehhhh maybe? It's not the main focus of the game. I'm sure at some point there'll be anthropomorphic characters you'll run into, but to say that it's written to include furry content specifically, nah. If it fits with the character design and story, then feel free to consider it as such. But I'm not going out of my way to include content like that. (...Unless it's catgirls. There will definitely be catgirls.)</p>
<span id="3"><h3>Can I make a suggestion?</h3></span>
<p>Absolutely! You can DM me on twitter, leave a reply on an update on the website, or post a comment on the itch.io page; I'll respond as quickly as I can! (A Discord server will be created at a later time when I feel that my games have reached a point necessitating one.)</p><hr />
As you're walking towards the back, you notice the sink overflowing with dishes. Who in their right mind let it get so bad? You sigh deeply and get to work scrubbing nearly every dish and utensil in the store. Pots and pans, spoons and ladles, strainers and plastic containers, with absolutely no end in sight... You begin to wonder if this job's even worth the crappy pay they give you. Surely an office job would be better, right?
As you're meticulously running a scouring pad over a particularly stubborn plastic bin with caked on sauces, you feel a pair of eyes on your back, partially concealed behind a corner. Without even looking, you can already tell that it's Holly, and you sigh again. At least she's not talking to you.
Finally, after what seems like hours, you've scrubbed every single dish in the sink. There's water all over the floor, but you're fairly certain there's even more water on you. It feels like you've been standing in a downpour, and every step you take, your feet squish inside of your saturated shoes. The sensation reminds you a bit of spaghetti for some reason, and the thought makes your skin crawl. You decide to head to the bathroom and try to dry off a bit with the hand dryer, if at all possible.
<h3 align="center"><b>Quest: Wash the Dishes - COMPLETE!</b></h3>
<<refreshquests>>\<<removeclass "html">><<addclass "html" "fastfoodbathroom">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Work: Fast Food Interior</b>
<i>Bathroom</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
You're inside the unisex bathroom at your work.
There's a lone toilet sitting in the corner, the seat barely connected with a loose bolt. Despite looking relatively clean, a horrible odor emanates from the bowl. As long as you've worked here, it's always smelled bad.
Along the adjacent wall a small porcelain sink stands, the faucet slowly leaking cold water in a steady stream. A mirror hangs just above it, smeared with greasy fingerprints and a large crack running down from the top-right corner where somebody hit it.
You catch a glimpse of yourself as you enter the door, noting your ugly work uniform.
<span id="reflection"></span>\<div align="center">\
<<nobr>>
<<if $Quest0003Started is 1 and $Quest0003Completed is 0>>
<<if $Quest0003Progress is 0>>
<<button "Look in Mirror">>
<<replace "#reflection">>
<<include "Q0003:01">>
<</replace>>
<<set $Quest0003Progress to 1>>
<<refreshmenu>>
<<refreshquests>>
<<ScrollTo "reflection">>
<</button>>
<<else>>
<<button "Create Character">>
<<goto "Character Creation: General">>
<<set setup.menu to "Character Creation: General Menu">>
<</if>>
<<else>>
<button disabled>button 1.1</button>
<</if>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<div align="center">\
<<nobr>>
<<button "Bathroom">>
<<set $Quest0002Progress to 2>>
<<set $Quest0002Completed to 1>>
<<set $Quest0003Started to 1>>
<<set $Quest0003Progress to 0>>
<<set $Quest0003Completed to 0>>
<<set setup.menu to "Work:Fast Food:Bathroom [1,1] Menu">>
<<goto "Work:Fast Food:Bathroom [1,1]">>
<<set $map to "FastFoodBathroom">>
<<set $mapArray to [
[0,0,0],
[0,1,0],
[0,0,0]
]>>
<<set $positionX to 1>>
<<set $positionY to 1>>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<div id="quest"><b><u>Quest: Wash the Dishes</u></b>
<<if $Quest0002Progress is 0>>
• The sink is stacked full of dishes. Nobody else is going to wash them, which leaves it up to you.
<<elseif $Quest0002Progress is 1>>
<span style="text-decoration: line-through;">• The sink is stacked full of dishes. Nobody else is going to wash them, which leaves it up to you.</span>
• The dishes are now done, but you're soaked through. Probably best to find some way to dry off.
<<elseif $Quest0002Progress is 2>>
<span style="text-decoration: line-through;">• The sink is stacked full of dishes. Nobody else is going to wash them, which leaves it up to you.
• The dishes are now done, but you're soaked through. Probably best to find some way to dry off.</span>
<</if>>
</div><h2 align="center"><b>NOTICE</b></h2>\
\
<h4><b>Saves are still wonky as heck. They *do* work, but it won't display right at first. You'll have to change coordinates in order to finish loading all of the elements. I'm currently digging into why this is, but at least the functionality is there for now.
<u>SO</u>, for now, choose a save slot to load, wait for it to finish, then use WASD to move in a direction and change coordinates. After you do that, it should display correctly.
Above all else, <u>DO NOT SAVE IN A 1x1 MAP</u>. This includes the bathroom! If you save in a 1x1 map, you won't be able to change the coordinates and therefore the content on-screen won't change.
Lastly, I'd like to stress that until things develop a bit further, fixing this is of low priority. I know it's jank, I know saves are generally important, but there's literally less than 15 minutes of content in the game right now. It ain't high up on the list.
<<link "Okay, okay. I get it, can I access the save menu now?">><<script>>UI.saves()<</script>><</link>></b></h4><hr />
You step up to the sink and look into the mirror at your own reflection.
Sometimes you don't even recognize yourself, like the person in the mirror staring back at you is a stranger or someone you've simply forgotten. It's hard to believe you've even made it this far; life certainly hasn't been easy, and it shows in your face.
Still, the years have been pretty kind to you. You slowly go over yourself, noting every detail you see in the reflection...
<<refreshquests>>\<div id="quest"><b><u>Quest: Inspect Yourself</u></b>
<<if $Quest0003Progress is 0>>
• Approach the sink and look in the mirror.
<<elseif $Quest0003Progress is 1>>
<span style="text-decoration: line-through;">• Approach the sink and look in the mirror.</span>
• Examine yourself more closely.
<<elseif $Quest0003Progress is 2>>
<span style="text-decoration: line-through;">• Approach the sink and look in the mirror.
• Examine yourself more closely.</span>
<</if>>
</div><div align="center">\
<<nobr>>
<<button "Change Name">>
<<popup "Name Change">>
<</button>>
<<button "Set Pronouns">>
<<pronouns>>
<</button>>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<<button "Finalize">>
<<if $PlayerBody.Sex is "">>
<<replace "#sex-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "sex-error" false>>
<<elseif $PlayerHeightCheck is "">>
<<set $PlayerBody.Height to parseInt($PlayerBody.Height, 10)>>
<<if isNaN($PlayerBody.Height)>>
<<replace "#height-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must specify a height between 48 - 84 inches.</p>
<</nobr>><</replace>>
<<set $PlayerHeightCheck to "Fail">>
<<ScrollTo "height-error" false>>
<<elseif $PlayerBody.Height lt 48 or $PlayerBody.Height gt 84>>
<<replace "#height-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must specify a height between 48 - 84 inches.</p>
<</nobr>><</replace>>
<<set $PlayerHeightCheck to "Fail">>
<<ScrollTo "height-error" false>>
<<else>>
<<replace "#height-error">><</replace>>
<<set $PlayerHeightCheck to "Pass">>
<</if>>
<<elseif $PlayerBody.Build is "">>
<<replace "#build-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "build-error" false>>
<<elseif $PlayerBody.Shape is "">>
<<replace "#shape-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "shape-error" false>>
<<elseif $PlayerBody.SkinType is "">>
<<replace "#skintype-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "skintype-error" false>>
<<elseif $PlayerBody.SkinColor is "">>
<<replace "#skincolor-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "skincolor-error" false>>
<<elseif $PlayerBody.HairLength is "">>
<<replace "#hairlength-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "hairlength-error" false>>
<<elseif $PlayerBody.HairColor is "">>
<<replace "#haircolor-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "haircolor-error" false>>
<<elseif $PlayerBody.EyeColor is "">>
<<replace "#eyecolor-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "eyecolorr-error" false>>
<<else>>
<<popup "Character Creation: General Finalize">>
<</if>>
<</button>>
<</nobr>>
</div>\<<removeclass "html">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Character Creation 0.1</b>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<h2 align="center">General</h2>\
\
<p><b>Sex</b> - <i>Refers to your human anatomy. Some things in your future may alter this!</i>
<label><<radiobutton "$PlayerBody.Sex" "male">> Male</label> | <label><<radiobutton "$PlayerBody.Sex" "female">> Female</label>
<span id="sex-error"></span></p>
\
<p><b>How tall are you?</b> - <i>Should be between 48-84 inches.</i>
<<textbox "$PlayerBody.Height" "">> <<nobr>>
<<link "Set">>
<<set $PlayerBody.Height to parseInt($PlayerBody.Height, 10)>>
<<if isNaN($PlayerBody.Height)>>
<<replace "#height-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must specify a height between 48 - 84 inches.</p>
<</nobr>><</replace>>
<<set $PlayerHeightCheck to "Fail">>
<<elseif $PlayerBody.Height lt 48 or $PlayerBody.Height gt 84>>
<<replace "#height-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must specify a height between 48 - 84 inches.</p>
<</nobr>><</replace>>
<<set $PlayerHeightCheck to "Fail">>
<<else>>
<<replace "#height-error">><p style="color: green"><b>Height Set!</b></p><</replace>>
<<set $PlayerHeightCheck to "Pass">>
<</if>>
<</link>><</nobr>>
<span id="height-error"></span></p>
\
<p><b>What's your body like?</b> - <i>This is the build of your body. This is something that can be changed via actions later on.</i>
<label><<radiobutton "$PlayerBody.Build" "lithe">> Lithe</label> | <label><<radiobutton "$PlayerBody.Build" "slender">> Slender</label> | <label><<radiobutton "$PlayerBody.Build" "average">> Average</label> | <label><<radiobutton "$PlayerBody.Build" "toned">> Toned</label>
<label><<radiobutton "$PlayerBody.Build" "chiseled">> Chiseled</label> | <label><<radiobutton "$PlayerBody.Build" "soft">> Soft</label> | <label><<radiobutton "$PlayerBody.Build" "curvy">> Curvy</label> | <label><<radiobutton "$PlayerBody.Build" "chubby">> Chubby</label> | <label><<radiobutton "$PlayerBody.Build" "plush">> Plush</label>
<span id="build-error"></span></p>
\
<p><b>How do you appear to others?</b> - <i>This is the first impression other characters get when seeing you. It doesn't actually reflect your true sex/gender, it just handles how other NPC's initially interact with you.</i>
<label><<radiobutton "$PlayerBody.Shape" "masculine">> Masculine</label> | <label><<radiobutton "$PlayerBody.Shape" "androgynous">> Androgynous</label> | <label><<radiobutton "$PlayerBody.Shape" "feminine">> Feminine</label>
<span id="shape-error"></span></p>
\
<p><b>How's your skin care?</b> - <i>Since you're a human, this will only dictate how your skin feels. There may be some changes later on that result in more "wild" skin types.</i>
<label><<radiobutton "$PlayerBody.SkinType" "soft">> Soft</label> | <label><<radiobutton "$PlayerBody.SkinType" "firm">> Firm</label> | <label><<radiobutton "$PlayerBody.SkinType" "coarse">> Coarse</label> | <label><<radiobutton "$PlayerBody.SkinType" "leathery">> Leathery</label>
<span id="skintype-error"></span></p>
\
<p><b>What's your skin pigmentation?</b> - <i>Again, this is something that could potentially change drastically in the future, so don't feel like you're locked into it.</i>
<label><<radiobutton "$PlayerBody.SkinColor" "pale">> Pale</label> | <label><<radiobutton "$PlayerBody.SkinColor" "fair">> Fair</label> | <label><<radiobutton "$PlayerBody.SkinColor" "olive">> Olive</label> | <label><<radiobutton "$PlayerBody.SkinColor" "caramel">> Caramel</label> | <label><<radiobutton "$PlayerBody.SkinColor" "espesso">> Espresso</label> | <label><<radiobutton "$PlayerBody.SkinColor" "chocolate">> Chocolate</label>
<span id="skincolor-error"></span></p>
\
<p><b>How long is your hair?</b>
<label><<radiobutton "$PlayerBody.HairLength" "short">> Short</label> | <label><<radiobutton "$PlayerBody.HairLength" "medium">> Medium</label> | <label><<radiobutton "$PlayerBody.HairLength" "long">> Long</label>
<span id="hairlength-error"></span></p>
\
<p><b>What color is your hair?</b> - <i>Your job doesn't allow you to have crazy colors. Still, who knows how long you're going to still be working there?</i>
<label><<radiobutton "$PlayerBody.HairColor" "black">> Black</label> | <label><<radiobutton "$PlayerBody.HairColor" "chocolate">> Chocolate</label> | <label><<radiobutton "$PlayerBody.HairColor" "auburn">> Auburn</label> | <label><<radiobutton "$PlayerBody.HairColor" "strawberry">> Strawberry</label> | <label><<radiobutton "$PlayerBody.HairColor" "honey">> Honey</label> | <label><<radiobutton "$PlayerBody.HairColor" "white">> White</label>
<span id="haircolor-error"></span></p>
\
<p><b>What color are your eyes?</b> - <i>The color of those pearly orbs staring back at you.</i>
<label><<radiobutton "$PlayerBody.EyeColor" "blue">> Blue</label> | <label><<radiobutton "$PlayerBody.EyeColor" "green">> Green</label> | <label><<radiobutton "$PlayerBody.EyeColor" "gray">> Gray</label> | <label><<radiobutton "$PlayerBody.EyeColor" "hazel">> Hazel</label> | <label><<radiobutton "$PlayerBody.EyeColor" "brown">> Brown</label>
<span id="eyecolor-error"></span></p>
\<<nobr>>
<</nobr>>
<h1 align="center">Name Change</h1>
<p align="center"><i>You can use this module to change your name.</i></p>
<span id="name-change"><<textbox "$PlayerName" "" autofocus>></span>
<span id="name-error"></span>
<<button "Submit">>
<<if $PlayerName is "">>
<<replace "#name-error">><<nobr>>
<p style="color: #AA0000;"><b>Error:</b> Please enter a name.</p>
<</nobr>><</replace>>
<<elseif /[^A-Z]/i.test($PlayerName)>>
<<replace "#name-error">><<nobr>>
<p style="color: #AA0000;"><b>Error:</b> Names may only contain letters.</p>
<</nobr>><</replace>>
<<else>>
<<dialogclose>>
<</if>>
<</button>><h3 align="center"><b>Character Creation: General - Warning</b></h3>
<p>Are you sure you wish to finalize these settings? <b>Once you finish here, some of these settings may not be changed in the future</b>!</p>
<b>Name:</b> $PlayerName
<b>Sex:</b> <span style="text-transform: capitalize">$PlayerBody.Sex</span>
<b>Pronouns:</b> ?he | ?him | ?his | ?his_ | ?himself | ?man | ?he-s
<b>Height:</b> $PlayerBody.Height Inches
<b>Build:</b> <span style="text-transform: capitalize">$PlayerBody.Build</span>
<b>Shape:</b> <span style="text-transform: capitalize">$PlayerBody.Shape</span>
<b>Skin Type:</b> <span style="text-transform: capitalize">$PlayerBody.SkinType</span>
<b>Skin Color:</b> <span style="text-transform: capitalize">$PlayerBody.SkinColor</span>
<b>Hair Length:</b> <span style="text-transform: capitalize">$PlayerBody.HairLength</span>
<b>Hair Color:</b> <span style="text-transform: capitalize">$PlayerBody.HairColor</span>
<b>Eye Color:</b> <span style="text-transform: capitalize">$PlayerBody.EyeColor</span>
<<nobr>>
<<button "Yep, I'm set">>
<<if $PlayerBody.Sex is "male">>
<<set $PlayerBody.HasPenis to 1>>
<<elseif $PlayerBody.Sex is "female">>
<<set $PlayerBody.HasVagina to 1>>
<</if>>
<<set $PlayerPronounsSet to 1>>
<<goto "Work:Fast Food Bathroom [1,1] - Continued">>
<<set setup.menu to "Work:Fast Food Bathroom [1,1] - Continued Menu">>
<<refreshmenu>>
<<refreshquests>>
<<dialogclose>>
<</button>>
<<button "Wait, take me back!">>
<<dialogclose>>
<</button>>
<</nobr>><<removeclass "html">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Character Creation 0.1</b>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>
<h2 align="center">"Naughty" Bits</h2>\
\
<p align="center"><i>Your genitalia can, like, probably change a whole bunch in the future. But that's just a premonition; right now, you're just a normal everyday person with normal "hardware".</i></p>
\
<<if $PlayerBody.Sex is "male">>\
<<set $PlayerBody.PenisType to "human">>\
<p><b>How long is your schlong?</b> - <i>It's a pretty straight-forward question, homie.</i>
<<textbox "$PlayerBody.PenisLength" "">> <<nobr>>
<<link "Set">>
<<set $PlayerBody.PenisGirth to 1>>
<<set $PlayerBody.PenisLength to parseInt($PlayerBody.PenisLength, 10)>>
<<if isNaN($PlayerBody.PenisLength)>>
<<replace "#penislength-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must specify a length between 3 to 8 inches.</p>
<</nobr>><</replace>>
<<set $PlayerPenisLengthCheck to "Fail">>
<<elseif $PlayerBody.PenisLength lt 3 or $PlayerBody.PenisLength gt 8>>
<<replace "#penislength-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must specify a length between 3 to 8 inches.</p>
<</nobr>><</replace>>
<<set $PlayerPenisLengthCheck to "Fail">>
<<else>>
<<replace "#penislength-error">><p style="color: green"><b>Peen Length Set!</b></p><</replace>>
<<set $PlayerPenisLengthCheck to "Pass">>
<</if>>
<</link>><</nobr>>
<span id="penislength-error"></span></p>
<</if>>\
\
<<if $PlayerBody.Sex is "female">>\
<<set $PlayerBody.VaginaType to "human">>\
<p><b>What size are your breasts?</b> - <i>Without being exceedingly complicated and going into bra sizes and bust measurements, we're just gonna simplify the whole thing.</i>
<label><<radiobutton "$PlayerBody.BreastSize" "a">> A-Cups</label> | <label><<radiobutton "$PlayerBody.BreastSize" "b">> B-Cups</label> | <label><<radiobutton "$PlayerBody.BreastSize" "c">> C-Cups</label> | <label><<radiobutton "$PlayerBody.BreastSize" "d">> D-Cups</label>
<label><<radiobutton "$PlayerBody.BreastSize" "dd">> DD-Cups</label> | <label><<radiobutton "$PlayerBody.BreastSize" "e">> E-Cups</label> | <label><<radiobutton "$PlayerBody.BreastSize" "f">> F-Cups</label> | <label><<radiobutton "$PlayerBody.BreastSize" "g">> G-Cups</label> |
<label><<radiobutton "$PlayerBody.BreastSize" "h">> H-Cups</label>
<span id="breastsize-error"></span></p>
\
<p><b>Generally speaking, how tight are you?</b> - <i>Time for some hentai logic. The tighter you are, the harder it'll be to have large objects inserted in there.</i>
<label><<radiobutton "$PlayerBody.VaginalTightness" "tight">> Super Tight</label> | <label><<radiobutton "$PlayerBody.VaginalTightness" "average">> About Normal</label> | <label><<radiobutton "$PlayerBody.VaginalTightness" "loose">> Accomadating</label>
<span id="vaginaltightness-error"></span></p>
\
<p><b>How wet are you down there?</b> - <i>This will help prevent discomfort and ease insertions.</i>
<<nobr>>
<<link "Less Wet">>
<<set $PlayerBody.VaginalWetness to "less wet">>
<<replace "#vaginalwetness-error">>
<p style="color: green"><b>Vaginal Wetness Set!</b></p>
<</replace>>
<</link>> |
<<link "Normal">>
<<set $PlayerBody.VaginalWetness to "normal">>
<<replace "#vaginalwetness-error">>
<p style="color: green"><b>Vaginal Wetness Set!</b></p>
<</replace>>
<</link>> |
<<link "More Wet">>
<<set $PlayerBody.VaginalWetness to "more wet">>
<<replace "#vaginalwetness-error">>
<p style="color: green"><b>Vaginal Wetness Set!</b></p>
<</replace>>
<</link>>
<</nobr>><span id="vaginalwetness-error"></span></p>
<</if>>\
\
<p><b>How tight is your back door?</b> - <i>Determines how much resistance things have when entering your "yaoi hole".</i>
<label><<radiobutton "$PlayerBody.AnalTightness" "tight">> Super Tight</label> | <label><<radiobutton "$PlayerBody.AnalTightness" "average">> About Normal</label> | <label><<radiobutton "$PlayerBody.AnalTightness" "loose">> Accomadating</label>
<span id="analtightness-error"></span></p><<removeclass "html">><<addclass "html" "fastfoodbathroom">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Work: Fast Food Interior</b>
<i>Bathroom</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
You don't look to bad, you think to yourself. As you continue to admire your appearance, you start to run your hands over your body, noting the various bumps and curves that define your shape...<div align="center">\
<<nobr>>
<<button "Strip Down">>
<<goto "Character Creation: Naughty">>
<<set setup.menu to "Character Creation: Naughty Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<div align="center">\
<<nobr>>
<button disabled>button 1.1</button>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<<button "Finalize">>
<<if $PlayerPenisLengthCheck is "" and $PlayerBody.Sex is "male">>
<<set $PlayerBody.PenisLength to parseInt($PlayerBody.PenisLength, 10)>>
<<if isNaN($PlayerBody.PenisLength)>>
<<replace "#penislength-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must specify a length between 3 to 8 inches.</p>
<</nobr>><</replace>>
<<set $PlayerPenisLengthCheck to "Fail">>
<<ScrollTo "#penislength-error" false>>
<<elseif $PlayerBody.PenisLength lt 3 or $PlayerBody.PenisLength gt 8>>
<<replace "#penislength-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must specify a length between 3 to 8 inches.</p>
<</nobr>><</replace>>
<<set $PlayerPenisLengthCheck to "Fail">>
<<ScrollTo "#penislength-error" false>>
<<else>>
<<replace "#penislength-error">><</replace>>
<<set $PlayerPenisLengthCheck to "Pass">>
<</if>>\
<<elseif $PlayerBody.BreastSize is "" and $PlayerBody.Sex is "female">>
<<replace "#breastsize-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "#breastsize-error" false>>
<<elseif $PlayerBody.VaginalTightness is "" and $PlayerBody.Sex is "female">>
<<replace "#vaginaltightness-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "#vaginaltightness-error" false>>
<<elseif $PlayerBody.VaginalWetness is "" and $PlayerBody.Sex is "female">>
<<replace "#vaginalwetness-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "#vaginalwetness-error" false>>
<<elseif $PlayerBody.AnalTightness is "">>
<<replace "#analtightness-error">><<nobr>>
<p style="color: #AA0000"><b>Error:</b> You must make a selection.</p>
<</nobr>><</replace>>
<<ScrollTo "#analtightness-error" false>>
<<else>>
<<popup "Character Creation: Naughty Finalize">>
<</if>>
<</button>>
<</nobr>>
</div>\
<h3 align="center"><b>Character Creation: Naughty - Warning</b></h3>
<p>Are you sure you wish to finalize these settings? <b>Once you finish here, some of these settings may not be changed in the future</b>!</p>
<b>Has Penis?:</b> <<if $PlayerBody.HasPenis is 1>>Yes<<else>>No<</if>>
<<if $PlayerBody.Sex is "male">>\
<b>Penis Length:</b> $PlayerBody.PenisLength Inches
<</if>>\
<b>Has Vagina?:</b> <<if $PlayerBody.HasVagina is 1>>Yes<<else>>No<</if>>
<<if $PlayerBody.Sex is "female">>\
<b>Breast Size:</b> <span style="text-transform: uppercase">$PlayerBody.BreastSize</span>-Cups
<b>Vaginal Tightness:</b> <span style="text-transform: capitalize">$PlayerBody.VaginalTightness</span>
<b>Vaginal Wetness:</b> <span style="text-transform: capitalize">$PlayerBody.VaginalWetness</span>
<</if>>\
<b>Anal Tightness:</b> <span style="text-transform: capitalize">$PlayerBody.AnalTightness</span>
<<nobr>>
<<button "Yes, Now quit asking!">>
<<set $Quest0003Progress to 2>>
<<set $Quest0003Completed to 1>>
<<set setup.menu to "Prologue - Transition 01 Menu">>
<<goto "Prologue - Transition 01">>
<<set $map to "Prologue">>
<<set $mapArray to [
[0,0,0],
[0,1,0],
[0,0,0]
]>>
<<set $positionX to 1>>
<<set $positionY to 1>>
<<refreshmenu>>
<<refreshquests>>
<<dialogclose>>
<</button>>
<<button "Uhh, hold up just a sec">>
<<dialogclose>>
<</button>>
<</nobr>><<removeclass "html">><<addclass "html" "fastfoodbathroom">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>Work: Fast Food Interior</b>
<i>Bathroom</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
It’s strange looking at your reflection. Times have certainly been tough lately, and it’s starting to show in your face. The dark circles under your eyes, a couple of places where you’re starting to break out with acne, it all hints towards stressful days and sleepless nights. You’ve tried everything to relieve it, but nothing seems to work.
It’s really just been a lot of little things. Your ex won’t stop messaging you about their new lover, your apartment is littered with old take-out containers and pizza boxes, and all of your bills seem to be stacking on top of each other. If you have to listen to that old geezer of a landlord one more time about how young people aren’t being held accountable, you swear you’re going to lose it. But you’ve kept a tight rein on it so far; you’re still waking up and going to work, and somehow you’ve managed to keep a roof over your head.
Now, if only you could get Holly to <b>STOP BANGING ON THE BATHROOM DOOR WILL YOU QUIT!!!</b>
“Sorry, I didn’t know you were in there! Everything coming out all right?” She yells just a little too loud.
“Yes, everything’s fine. Please go away,” you sigh and reply. The hell is her problem?
<span id="prologue2"></span>\<div align="center">\
<<nobr>>
<<button "Continue">>
<<replace "#prologue2">>
<<include "Prologue - Transition 02">>
<</replace>>
<<set setup.menu to "Prologue - Transition 02 Menu">>
<<ScrollTo "prologue2">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
As you finish setting your uniform back in place and tying your apron behind your back, you feel a slight tremor beneath your feet. The shaking only last for a few seconds, but it’s fairly unusual; this part of the country isn’t known for earthquakes. You wait a few more seconds and shrug it off, turning towards the door.
However, as you reach a hand out towards the door handle, another tremor sets in. The entire building starts to shake and a low rumble fills your ears. The door handle starts to rattle in place and you grip the sink for stability, but the tremor’s getting worse. Outside the door you can hear a few shouts, most likely from panicking customers. Suddenly there’s a loud slam against the bathroom door and you see the handle jiggle more.
“$PlayerName, hey! Open the door, let me in!” Holly yells at you. There’s a definite hint of fear in her voice and you open the door without thinking. Holly bursts into the bathroom and sits on the floor, wedging herself between the toilet and the bathroom wall.
“What are you doing?” You ask her.
“It’s a tornado! Gotta be! I’m not dying here!” She shouts back at you. She’s taken her apron and draped it over her head, trying to hide away from whatever’s happening.
<span id="prologue3"></span>\<div align="center">\
<<nobr>>
<<button "Continue">>
<<replace "#prologue3">>
<<include "Prologue - Transition 03">>
<</replace>>
<<set setup.menu to "Prologue - Transition 03 Menu">>
<<ScrollTo "prologue3">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<<removeclass "html">><<addclass "html" "floorvortex">>\
<hr />
It doesn’t really help any, though. The floor of the bathroom buckles and caves in slowly, the tiles set in by the mortar cracking with ease. The bathroom mirror is knocked from it’s place on the wall and shatters on the sink, leaving your left hand with a few nasty cuts. Holly screams and tries to tuck herself further into the corner, to no avail.
The floor is now in a large convex bowl shape, and is slowly dipping further down. You can hear the structural supports of the restaurant snapping, loud booms echoing throughout the building. The shouting outside of the restaurant has stopped; everybody else has most likely evacuated the premises. You considered doing the same but the bathroom door seems to be jammed in its frame and won’t budge, no matter how hard you yank on it.
Holly is now a trembling, babbling mess. You can’t really blame her; the only thing that’s keeping you sane and standing is a massive dose of adrenaline in response to your increasingly dire situation.
<span id="prologue4"></span><div align="center">\
<<nobr>>
<<button "Continue">>
<<replace "#prologue4">>
<<include "Prologue - Transition 04">>
<</replace>>
<<set setup.menu to "Prologue - Transition 04 Menu">>
<<ScrollTo "prologue4">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
And suddenly, it’s all gone. The floor finally gives and falls away, revealing the source of the disturbance; an enormous swirling mass beneath the building, deep underground. Everything above it is being pulled in by sheer gravitational force, literally tearing earth and shredding brick towards it’s gaping maw.
You cling hard to the sink, which is bolted to a portion of the wall still intact. You can feel the gravitational force yanking at your dangling legs, trying to swallow you into the void. Your knuckles are white from the force your exerting to grip the sink, but it just isn’t enough. You can feel your hands starting to slip from the porcelain, even as it starts to crack in multiple different places.
Holly didn’t share in your luck. As soon as the floor gave, she found herself without anything to hold on to. Screaming her lungs out, she plummeted downward towards the void and disappeared into the darkness.
Finally, your luck also runs out. The sink gives way and breaks, large chunks of porcelain raining down with you as you hurtle towards the inky black mass below. You instinctively try to scream but nothing comes out, even the sound of your voice being swallowed by the empty void.
And then there's nothing.<div align="center">\
<<nobr>>
<<button "The End..?" "Prologue - New World 01">>
<<set setup.menu to "Prologue - New World 01 Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<<removeclass "html">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>???</b>
<i>???</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
.
..
...
....There's a noise.
A low, hushed voice, speaking in the distance.
The words are unintelligible and meaningless in this empty darkness.
In the void, nothing exists for long.
...And yet, you can’t seem to ignore it.
You try to shake off the fog in your mind, but it’s thick and heavy, like a blanket covering your thoughts. The voice sits just beyond the scope of your limited senses, teasing you and enticing you to push through the wall of fog.
Straining yourself to the limit, the distant voice slowly becomes clear and you can make out what’s being said.
<span id="continue"></span>\<div align="center">\
<<nobr>>
<<button "Wake Up">>
<<replace "#continue">>
<<include "Prologue - New World 02">>
<</replace>>
<<set setup.menu to "Prologue - New World 02 Menu">>
<<ScrollTo "continue">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
“....you thinking? I told you, we only needed the one. Now we have two, and the gem isn’t calibrated for local detection. Idiot.”
“I did what you told me. You know that? Exactly, step by step. Took me three days just to perform the ritual. I haven’t eaten, haven’t drank, haven’t slept. So fuck you. Here’s your damn human.”
“Which one?! You nabbed two! We can’t scan them to tell them apart now!”
“Not my problem. This was your plan, I’m done with it.”
“Screw you. When the new Queen arrives, I’ll be sure to let her know about your negligence.”
“Do it. I don’t care anymore. Have fun.”
<span id="continue2"></span>\<div align="center">\
<<nobr>>
<<button "Continue">>
<<replace "#continue2">>
<<include "Prologue - New World 03">>
<</replace>>
<<set setup.menu to "Prologue - New World 03 Menu">>
<<ScrollTo "continue2">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
You can vaguely feel a brush of wind caress your skin. It’s first physical sensation you’ve had since your mind woke up. You slowly try to feel out your extremities; first testing out your fingers, then your toes. Everything seems to respond, but only barely. You definitely can’t get up yet, but you’re alive and whole, for the most part at least.
“...Great. What am I going to do now?” The nasally voice asks. You can hear the thud of his feet walking near you, stopping just a few inches from your face. You feel a pair of eyes on you, but you’re unable to move your head or open your eyes to meet them. Then, the feet slowly pad away, stopping again a short distance away from you.
“Ah, whatever. This is gotta be the right one,” The voice sighs. Everything goes quiet except for a slow breeze blowing by, softly howling as it passes. Then, there’s a faint tearing sound coupled with a pained whimper, followed by a stomach-churning squelching sound.
Suddenly, the wind changes direction and the whimpering turns into a strangled gurgling noise, like someone struggling to breathe. As you try to focus in on the sound, you can feel what little energy you have being pulled out of your body. Within seconds, you’re left completely drained, and your mind once again falls asleep.<div align="center">\
<<nobr>>
<<button "Sleep" "Prologue - Ruined Tower 01">>
<<set setup.menu to "Prologue - Ruined Tower 01 Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<<removeclass "html">><<addclass "html" "ruinedtowertop">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>???</b>
<i>Ruined Tower - Top</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
You wake up to the sounds of someone moaning in pain. You attempt to shake off the fog, slowly opening your eyes for the first time. The world is blurry, but you can make out the night sky. The sounds of struggling continue to increase in volume, and you sit up to face the source. You feel like your eyes must be deceiving you, because what you’re seeing is simply impossible.
About 15 feet away, a large winged biped is being suspended in the air by another, even larger creature. Both of them have bright red skin and digitigrade legs, as well as large bat-like wings tucked behind their backs. Their faces are long and pointed, and the hair on their head is a coarse-looking black, parted with two curled horns. If you didn’t know any better, you’d assume they were demons from Hell.
<span id="continue"></span>\<div align="center">\
<<nobr>>
<<button "Look Closely">>
<<replace "#continue">>
<<include "Prologue - Ruined Tower 02">>
<</replace>>
<<set setup.menu to "Prologue - Ruined Tower 02 Menu">>
<<ScrollTo "continue">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
Upon further observation, you realize why the smaller demon is moaning and whining; there’s a large flesh pole embedded in the demon’s rectum, extending out from the larger demon’s crotch. The larger demon is pumping it’s rod relentlessly into the smaller demon’s ass, completely unconcerned with his comfort.
For what feels like hours, the larger demon violates it’s prey, even past his breaking point. The smaller demon’s eyes glaze over and roll into the back of his head, and his long, pointed tongue lolls out of his mouth. His body goes limp and the whining stops, but the larger demon continues on unphased, seeking only it’s own pleasure.
Finally, the larger demon lets out a surprisingly feminine groan and locks up, hilting itself inside his ass and letting forth an enormous deluge of spunk inside the smaller demon’s colon. The smaller demon’s stomach starts to bulge and his navel pops out. There’s far too much semen flooding the smaller demon’s cavity and it starts to spew out from around the larger demon’s cock, soaking the ground with a thick, off-white puddle.
Finally, after the larger demon finishes with the smaller, it pulls him off of it’s enormous rod and throws him to the side. The smaller demon’s ass is left gaping, a stream of thick cum slowly dribbling out of his abused hole. You start to think that he might be dead, but after a few seconds you see his chest heave and you breathe a sigh of relief, though you’re not sure exactly why you care about a demon’s wellbeing.
<span id="continue2"></span>\<div align="center">\
<<nobr>>
<<button "Look Closely">>
<<replace "#continue2">>
<<include "Prologue - Ruined Tower 03">>
<</replace>>
<<set setup.menu to "Prologue - Ruined Tower 03 Menu">>
<<ScrollTo "continue2">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
Suddenly, the larger demon starts to make its way towards you. Now uncovered, you can clearly see a large pair of breasts hanging freely just above the demon’s girthy appendage. The omnibus smiles at you as you take in it’s figure, letting a toothy grin show on it’s face. Suddenly you get a good look at the omnibus’ face, and you visibly recoil:
It’s Holly.<div align="center">\
<<nobr>>
<<button "What the fuck..." "Prologue - Ruined Tower - Holly">>
<<set setup.menu to "Prologue - Ruined Tower - Holly Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<<removeclass "html">><<addclass "html" "ruinedtowertop">>\
<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>???</b>
<i>Ruined Tower - Top</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
“$PlayerName! You’re up,” She breathes at you. Every word seem twisted, tainted even. You can’t believe what you’re seeing. Dumb, stupid Holly is now an 8-feet tall corrupted demon from Hell.
<span id="selection"></span>\<div align="center">\
<<nobr>>
<<if $PrologueHollySelection is 1>>
<button disabled2>What Happened??</button>
<<else>>
<<button "What Happened??">>
<<replace "#selection">>
<<include "Prologue - Ruined Tower - Holly 1.1">>
<</replace>>
<<set $PrologueHollySelection to 1>>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<</if>>
<<if $PrologueHollySelection is 2>>
<button disabled2>Where Are We?</button>
<<else>>
<<button "Where Are We?">>
<<replace "#selection">>
<<include "Prologue - Ruined Tower - Holly 1.2">>
<</replace>>
<<set $PrologueHollySelection to 2>>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<</if>>
<<button "What should we do?">>
<<replace "#selection">>
<<include "Prologue - Ruined Tower - Holly 1.3">>
<</replace>>
<<set setup.menu to "Prologue - Ruined Tower - Holly 1.3 Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
“Holly, what the hell... What happened?!” You ask.
“I know, right? Look at me! I’m HOT. I feel so good. This has gotta be some kinda dream or something, right? How do we wake up?”
You sigh and take a deep breath, explaining slowly that you’re not only awake, but you’re in a completely different place with no way clear way to get home.
“Forreal? That’s not good. My husband’s gonna be real mad at me! Especially when he sees this,” She motions toward her ever-erect rod jutting out from her body.
You shudder and try not to look at it, but she begins to idly stroke it as you converse.<hr />
“Holly, do you know where we are?” You ask.
“Nu uh. We were in the bathroom and then we fell and I woke up like this and I was so horny. I’m still kinda horny too!” She begins strokes her gigantic cock slowly as if to emphasize her point.
“Holly, focus. Did you see anything when you woke up? Any buildings or landmarks or anything? We need to figure out where we are so we can get home.”
“Nope, just this place. Some kind of tower? Pretty high up! Hey, we could ask him!” She gestures at the unconscious demon laying a few feet away, “I bet he’d know!”
“I don’t think he’ll be up for a while,” You reply, remembering the brutal assault he underwent.
“Probably not, he gave up!” She laughs. You shudder at her remark and move on.<hr />
“I don’t know what to do. This is all so strange,” You mutter to yourself.
“Well, that guy over there called me a Queen or something. I could be a Queen here!”
“Holly, let’s be ser-”
“We should just have fun! You gotta become like me. It’s awesome! We could both be Queens!”
“I don’t want to be a Queen, will you please just listen?”
“I can make you like me! Well, probably! Wanna try?” She thrusts out her crotch at you, her giant phallus almost at eye level.<div align="center">\
<<nobr>>
<<hovertip "You don't think that's such a good idea. I mean, that thing's large enough to choke on. (Note: This'll probably lead to a mouth full of dick.)">>
<<button "Uh..." "Prologue - Ruined Tower - Holly Facefuck 01">>
<<set setup.menu to "Prologue - Ruined Tower - Holly Facefuck 01 Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<</hovertip>>
<<hovertip "Does she not realize that she'd tear somebody in half with that thing? (Note: Ass-stuffing ahead.)">>
<<button "No Way!" "Prologue - Ruined Tower - Holly Assfuck 01">>
<<set setup.menu to "Prologue - Ruined Tower - Holly Assfuck 01 Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<</hovertip>>
<<hovertip 'Get that grotesque thing out of your sight!'>>
<<button "FUCK NO" "Prologue - Ruined Tower - Holly Skip">>
<<set setup.menu to "Prologue - Ruined Tower - Holly Skip Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<</hovertip>>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>???</b>
<i>Ruined Tower - Top</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
Holly reaches out towards you, but you slap her hand away as hard as you can.
“Will you fucking listen?! Be serious! We gotta get home!”
“I don’t want to go home! I’m having fun!”
“What? No, we need to leave. Serio-”
“Nope! I’m gonna go out and have fun! I’m sure there’s tons of people out there! Maybe I’ll really become the Queen!”
“Holly-!”
<span id="continue"></span>\<div align="center">\
<<nobr>>
<<button "Stop her">>
<<replace "#continue">>
<<include "Prologue - Ruined Tower - Holly Skip 02">>
<</replace>>
<<set setup.menu to "Prologue - Ruined Tower - Holly Skip 02 Menu">>
<<ScrollTo "continue">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
Before you have time to finish, Holly spreads her wings, and with one huge push lifts off into the air. Within seconds she’s steadily flying away from the tower at a high rate of speed, shrinking into the distance.
You stare after her for what feels like an eternity, watching her grow smaller and smaller as time passes. Another cool breeze cuts through the midnight air, and you wrap your arms around your body, unsure of what to do next.
You suddenly hear a low groan and look towards the crumpled form of the smaller demon from earlier. His eyes are open and he’s sitting, leaning himself against one of the parapets of the tower.
“Ugh, that was unpleasant,” The demon mutters to himself.
<hr />
<h3 align="center"><b>This is as far as it goes for now!</b></h3><div align="center">\
<<nobr>>
<button disabled>button 1.1</button>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>???</b>
<i>Ruined Tower - Top</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
"Uh...Holly, I mean, I don't think that's really a great-"
"Aww, come on! I see you starin'," she says with a wink. Within the space of two steps, she's close enough for you feel the warmth radiating from her body. Your eyes are equal in height to her massive breasts, which bounce and heave with each deep breath she takes. You can see the faint sheen of sweat glistening off of her red hued skin, reflecting the pale early morning light.
<span id="continue"></span>\<div align="center">\
<<nobr>>
<<button "Uh Oh">>
<<replace "#continue">>
<<include "Prologue - Ruined Tower - Holly Facefuck 02">>
<</replace>>
<<set setup.menu to "Prologue - Ruined Tower - Holly Facefuck 02 Menu">>
<<ScrollTo "continue">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
Suddenly, her hand is on your shoulders, gently but firmly pushing you down to your knees. You're suddenly face to face with an enormous pillar of flesh, a reddish-purple phallus of such size that you can hardly believe it's real. As you stare uncomprehendingly at it, Holly begins to slowly jack herself off in front of you, her cock throbbing and straining to be contained.
Sensing your confusion, Holly grabs you by your hair and slams the swollen tip of her cock against your face, instantly covering you in pre-cum. Some of it even manages to get in your mouth, and you start sputtering to get the sticky stuff out, to no avail. You start to feel a weird giddiness cascading over you; your cheeks start to flush, and you feel much, much hotter. You find yourself unconsciously reaching out to touch her cock, and it immediately responds to your touch by throbbing and drooling more pre-cum. Ever so slowly, your inhibitions drop away and the warning sounds in your mind begin to fade. All thoughts are drowned out by the warm, lusty feeling suffusing your body.
"Ooooh yeah, that's it $PlayerName! Open up more," you hear Holly instruct. Without even thinking, you open your mouth more, licking up the shaft of her massive rod and over the tip. Your hands softly knead her grapefruit-sized testicles, coaxing them into working even harder for you. The omnibus standing before you is enraptured by your care of her breeding tools, moaning softly and drooling slightly. Her hands are running through your hair, idly playing with your $PlayerBody.HairLength locks while you attend to her.
Without warning, Holly suddenly grabs your hair tightly in her hands and presses the tip of her cock on your lips before spearing you onto her. Her incredible girth shoves its way past your tonsils and stops somewhere in your throat, resulting in a loud, lusty moan from your assailant. Your jaw strains to contain her cock and you try to pull yourself off of her, but she holds your head firmly in her hands and begins to piston in and out of your throat. Tears begin to run down your throat as you struggle to get any air into your lungs, but Holly's only concern seems to be using your throat as an onahole.
After what feels like an eternity, Holly's movements become jerky and erratic. Her thrusts against your face crush your nose, and you feel her weighty balls slap into your neck repeatedly. Holly's eyes are closed and her tongue is hanging out of her mouth while she grunts and moans in pure ecstacy.
Finally, as if she couldn't hold it back any longer, she slams her cock as far down your throat as she can go and lets out a low gutteral moan. You can actually feel her cock swell beyond it's already-massive diameter before it starts depositing her thick, musky goop directly into your stomach. The first pump of her cum blasts into your belly with the weight of a bowling ball, causing you to reflexively clutch your abdomen from the pain. The second jet completely fills your stomach up and then some, forcing her cum back up your throat and out around the imperfect seal her rod has created between your lips. Again and again and again, she pours the contents of her sloshing testies into you, which spews right back out of your mouth and onto the ground.
By the time she's finished, you're a mess. What little cum didn't get blown back out of your body has now settled firmly in your stomach, feeling like you downed more than a few gallons of jello. Your belly is bloated to the point that your clothes are actually digging into your skin, and every breath takes all the energy you can muster. The weight of your stomach contents has kept you firmly planted on the ground, sitting in veritable lake of off-white baby batter. It sticks to your skin and clings to your clothes; you don't think you'll ever forget the stench of it all.
Holly, for her part, looks winded. She's breathing heavily, laying on her back with her hands behind her head, clearly riding the remnants of her gargantuan orgasm. Despite the number she did on you however, her demonic pole still stands firmly at attention, ready to go another round or twenty.
"That was great, $PlayerName," Holly sighs contentedly. You manage to focus enough on her face to see her staring back at you, smiling that stupid grin of hers.
"Uck. Fuck you," you manage to choke out in response before losing control on your stomach contents and hurling some of it up. The taste lingering in your mouth is horrendous and you double down your willpower to prevent coughing up more of her jizz. Unable to stand, let alone move, you decide to lay back and try to regain some of your strength. Despite the sticky wetness coating your entire body, you manage to let your fatigue take over and you drift off to sleep.<div align="center">\
<<nobr>>
<<button "Continue" "Prologue - Ruined Tower - Holly Facefuck 03">>
<<set setup.menu to "Prologue - Ruined Tower - Holly Facefuck 03 Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>???</b>
<i>Ruined Tower - Top</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
When you finally wake up, the sun is hanging off in the horizon, glowing a brilliant bronze. You can't be certain, but it seems like you slept most of the day away. Your stomach has somehow gone back down to it's normal size, thankfully; unfortunately, you have this unsettling feeling that it's somehow changed you permanently. Checking over yourself, you don't find anything that's immediately alarming and you stand up, still covered in the omnibus' cum which has dried on your skin.
You suddenly hear a low groan and look towards the crumpled form of the smaller demon from earlier. His eyes are open and he’s sitting, leaning himself against one of the parapets of the tower.
“Ugh, that was unpleasant,” The demon mutters to himself.
<hr />
<h3 align="center"><b>This is as far as it goes for now!</b></h3><div align="center">\
<<nobr>>
<button disabled>button 1.1</button>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>???</b>
<i>Ruined Tower - Top</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
"The fuck? No way! This isn't the time to be joking about that!"
"Who's joking? I'm not! I'd love to get up in that ass!" She punctuates her response by grabbing her enormous fleshpole and slowly massaging it, causing it to swell up further until it's rock hard and jutting straight at you. You can literally see the head of her cock pulsating with a dreadful desire to penetrate any hole that is unfortunate enough to be nearby.
"Stop that! Be serious right now! That... thing... it's unnatural! We should focus on trying to get you back to normal!"
"You don't understand $PlayerName, it feels SO GOOD. Come here, touch it!" Before you even have a chance to react, she's got you by the wrist, forcefully dragging you closer until you're pressed up against her body. She places your hand firmly on her girthy rod and you immediately attempt to jerk your hand back; it's scalding hot to the touch!
<span id="continue"></span>\<div align="center">\
<<nobr>>
<<button "This is bad">>
<<replace "#continue">>
<<include "Prologue - Ruined Tower - Holly Assfuck 02">>
<</replace>>
<<set setup.menu to "Prologue - Ruined Tower - Holly Assfuck 02 Menu">>
<<ScrollTo "continue">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<hr />
"Heck yes, that's the stuff," she moans over your head. With her hand snugly over yours, you're forced to slowly jack off her swollen cock. Every slide down her rod cause the tip to pulse and throb with an overwhelming need; every ascension towards the tip brings a slight shuddering out of her full nutsack. Down and up, top to bottom, you massage her beastly prick with a constant rythm, watching closely as it drives her closer and closer to orgasm. Despite the obvious warning bells going off in the back of your mind, you seem to feel curiosity more than anything. You start trying different methods of stroking her off, just to see what her reaction will be. Twisting your hand near the base of her cock makes her involuntarily thrust her hips. Rubbing your hand over the tip brings out a higher pitched moan and makes her whole body shake. It's as if Holly's in a constant state of pure bliss with even the slightest touch. However deep in the throes of ecstasy she is though, she never lets herself orgasm.
Suddenly, she places a hand on your shoulder and pushes you to the ground with ease. You unceremoniously fall on your rump, eliciting a small yelp from the slight pain. Before you have time to react however, she hooks a long black claw under your shirt and gives a short jerk, slicing it like a hot knife through butter.<<if $PlayerBody.Sex is "female">> Your bra also goes with it, allowing your breasts to be exposed to the open air.<</if>> In another moment, she's digging her claws at your pants, ripping them to shreds in an instant. You're left bare to the world before you even have a chance to register what's happened.
"What the hell!" you cry out, covering yourself as best you can. You're painfully aware of your vulnerability as a soft breeze brushes against your <<if $PlayerBody.Sex is "male">>family jewels<<elseif $PlayerBody.Sex is "female">>exposed pussy<</if>>. Holly's eyes gleam with desire as she takes in your naked form, quickly etching every inch of your body into her mind.
"You're gonna love this, $PlayerName! Just let me do all the work," she breathes excitedly. She's down on her knees above you, her enormous cock jutting out towards you. You turn to crawl away from her, but that's exactly what she wants.
Breathing even faster, Holly graps your fleeing form by your hips and pulls you roughly back towards her. In an instant, you feel a sudden pressure applied to your anus, almost scorching it with an infernal heat. ...She can't be serious, right?
"Okay $PlayerName, deep breath!" She warns giddily before putting her weight behind her girthy endowment. The pressure on your ass becoming infinitely stronger, painfully so. Whatever is trying to seek entry into your bowels is far, far too large, and yet unyielding in its efforts. Your face scrunches up and her cock quite literally pulls you apart ever so slowly, your ass forced to widen more and more to try and free itself from the pressure. Finally, when you feel like you can't stretch anymore, there's an audible POP! and you feel Holly shift forward suddenly. Without any more resistance, Holly's intruding rod slides up your colon, nestling itself in your lower abdomen. Then, just as sudden as it had appeared, the pressure in your gut slightly fades as she pulls her cock out.
...Only to drive it in even harder. Holly's thrust knocks the air out of your lungs, and you can clearly see and feel your abdomen distend from the sheer size of her cock. Again and again, she pulls her cock's tip to the edge of your anus, then shoves it back in as hard as she can. Your ass screams in agony as it's pulverized by this oversized demonic battering ram, over and over, faster and faster.
With her hands firmly on your hips, she begins thrusting with gusto, pulling you back against her as she drives every inch deep into your rectal cavity. You'd scream for help if you could manage to keep any air in your lungs for a second; every thrust forces the wind out of you. And so you're left there, forced to take over a foot of demon schlong in a place it wasn't designed to go. The air around you is filled with the sounds of your ragged breathing, Holly's lusty and frenzied moans, and the ever-increasing <i>PLOP</i> of her hips slapping hard against your asscheeks.
Suddenly, Holly grabs you by your head and forces it down against the cold stone ground, leaving your ass in the air. She quickly leans over you and begins to piledrive her monstrous cock deep into your colon. Without a care in the world, she jackhammers into you as fast as she possibly can, purely driven by her need to orgasm. You can feel her cock straining inside your too-tight cavity, trying to expand even further inside of you. Her full nuts are slapping loudly against your thighs as she thoroughly fucks you, each one the size of a grapefruit. Your mind shudders away from the thought of what's kept inside them, drawn back to the overwhelming presence of the fleshy rod currently cleaning out your insides. Holly's driving herself into you with everything she's got, literally pulling herself downward in an effort to drive her cock even deeper into your cavity.
Finally, without warning, she drops her hips on top of you, hilting herself as deep inside you as she can before letting the dams open. You were starting to get used to the situation before, but all of that changes as you feel the first shot of jizz explode from the tip of her cock. The force of it hitting your insides is like a naval cannon, blasting you with such force that you can't help but choke out a hoarse yell. Your abdomen immediately swells from her first shot, giving you a slight paunch from all of her semen. As the second shot impacts with your rectal lining, your belly expands even further, and each subsequent shot is just as great as the last. Over and over, Holly's inexhaustible balls empty their content into you, seeking to fill every nook and cranny inside you. You can practically feel her trillions of swimmers eagerly looking for eggs to violate, unaware of the fact that they've been wasted inside your ass.
It doesn't really matter though, because you certainly *look* pregnant. Still hilted deep inside you, Holly flexes her cock a few more times, riding out the peak of her orgasm for what feels like an eternity. You feel like an overstuffed balloon, the skin around your belly so taut that you can practically see the morning sun reflecting off of it. Slowly, agonizingly, Holly begins to drag her softening phallus out of your gut, until with a forceful pull and a loud <i>POP!</i>, her cock comes free. Your ass fountains out off-white goop in a never-ending stream, your belly slowly starting to deflate a bit as you force out the deluge of semen. It begins to puddle and pool around you, coating your legs and arms in the sticky white mess.
Finally, you feel like you've forced out all that you can. You still have a rather noticable bump of particularly stubborn goop in your gut, but all you can think about right now is closing your eyes and resting. The world's already begun to fade when Holly spreads her wings and flies off, leaving you laying there in a lake of her seed.<div align="center">\
<<nobr>>
<<button "Continue" "Prologue - Ruined Tower - Holly Assfuck 03">>
<<set setup.menu to "Prologue - Ruined Tower - Holly Assfuck 03 Menu">>
<<refreshmenu>>
<<refreshquests>>
<</button>>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\<span id="description">\
<<if $MapTileNames is true>>\
<span id="mapnames">\
<p align="right">\
<small>\
<b>???</b>
<i>Ruined Tower - Top</i>
</small>\
</p>\
</span>\
<hr />
<</if>>\
</span>\
<<ScrollTo "description">>\
When you finally wake up, your whole body is sore. The paunch you were sporting before seems to have dissolved in your rectal cavity; your anus has regained most of it's tightness, <b>but you feel like you could probably take larger objects in it now</b>. As you slowly stand up, you're made aware of the fact that your clothing is back. Not only that, it's in better condition than it was before this whole mess started. Did Holly fix it before she left?
Suddenly, over in the distance, you hear a low moaning sound. Looking in the direction of the noise, you see the smaller demon leaning against the parapet, giving himself a once-over. "Damn, she really did a number on me," you hear him mumble.
<hr />
<h3 align="center"><b>This is as far as it goes for now!</b></h3><div align="center">\
<<nobr>>
<button disabled>button 1.1</button>
<button disabled>button 1.2</button>
<button disabled>button 1.3</button>
<button disabled>button 1.4</button>
<button disabled>button 2.1</button>
<button disabled>button 2.2</button>
<button disabled>button 2.3</button>
<button disabled>button 2.4</button>
<button disabled>button 3.1</button>
<button disabled>button 3.2</button>
<button disabled>button 3.3</button>
<button disabled>button 3.4</button>
<</nobr>>
</div>\